Dr. Jo Twist


Dr. Jo TWIST is the CEO of UKIE. Prior to that she was the research manager of cross-platform audience research for the British Broadcasting Company (BBC) in London, United Kingdom, where she worked directly with the controller of the multi-platform BBC Vision. Dr. Twist is a former senior research fellow and team leader of the Digital Society and Media Team of the Institute for Public Policy Research in London. Before joining the Institute, Dr. Twist was a technology reporter for BBC News and an online broadcast journalist for CBBC Newsround. An expert in citizen journalism, participatory media, social inclusion, social media, online communities, and social networking, her publications have appeared on BBC Ariel, BBC World Service, Go Digital, and also the BBC news website and various other radio and television outlets. She holds a Ph.D. in virtual communities from the University of Newcastle

Jenova Chen

- founder thatgamecompany

Jenova Chen is the visionary designer of the award-winning games Cloud, Flow, Flower, and most recently Journey. After earning a bachelors degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media Division. Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director.

thatgamecompany's titles have garnered a multitude of honors over the years. Flower was awarded the BAFTA for Artistic Achievement, was named the Best Downloadable Game of the Year at the Game Developers Choice Awards as well as Best Independent Game at the Spike TV Video Game awards among many others. Their most recent title Journey, launched in March 2012, has achieved vast critical acclaim. To date it has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”.

Leigh Alexander

- Gamasutra

Leigh Alexander is a video game and social media journalist. She's news director of video game developer trade site Gamasutra, writes a monthly column on the culture of games and gamers at Kotaku, and her work has appeared in a variety of outlets including Slate, Variety, the Los Angeles Times and the Boston Globe.

Dan Cook

- Spry Fox

Daniel Cook is a veteran game designer who runs the popular game design website Lostgarden.com. He writes extensively on the techniques, theory and business of game design. He is the Chief Creative Officer at Spry Fox, was a professional illustrator in his youth and managed to collect both a degree in physics and an MBA. Some of his games include Triple Town, Steambirds, Tyrian and most recently, Leap Day.

Siobhan Reddy

- Media Molecule

Siobhan Reddy is Studio Director at Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise.Cultivating an early fascination with fanzines, technology, pop-culture and entertainment led to her first job at Spike Wireless. And when she relocated at age 18 from native Australia to the UK, Siobhan entered the games industry as Production Assistant at Perfect Entertainment on DiscWorld Noir. By 1999 she had joined Criterion Games as Producer where she consistently shipped high quality titles including, Burnout 3 and Burnout 4.In 2006, seeking a new challenge and the opportunity to be part of a close-knit & creative team, Siobhan joined newly founded Media Molecule with a carrot in one pocket and a little stick in the other, to work alongside directors Mark Healey, Alex Evans, Dave Smith, Kareem Ettouney and Chris Lee. Together, the small studio would go on to do big things, including winning dozens of awards for LittleBigPlanet 1 and 2. In 2012 Media Molecule announced that it was working on its first Vita project, Tearaway, which continues Media Molecule's focus on creative gaming.

Phil Fish


Phil Fish is lead designer on the pixel game Fez, which won Excellence In Visual Art (2008) and the Seumas McNally Grand Prize (2012) at the Independent Games Festival. Phil has been making games since he was two years old. After attending both art school and game school, he got his industry start at Ubisoft Montreal, and he currently works in the industry as a level designer. He also makes up one fourth of the Montreal-based game-art collective Kokoromi, and he helps organize the annual GAMMA event (which doubles as the closing party for the Montreal International Games Summit).

Ed Ruley

- COO, Chillingo

Ed Rumley spearheads business operations for leading mobile games publisher, Chillingo who discovers the world's most talented indie developers and champions their games to success. Rumley is a seasoned veteran in the gaming industry with lucrative expertise in both digital and boxed products. Previously, Rumley served as EA Mobile's EMEA Director of Product Strategy and Business Development where he oversaw third-party distribution deals and managed strategic partnerships with key mobile partners.

Alice Taylor

- Makie Lab

Alice Taylor (CEO) founded MakieLab in March 2011 after spending three years as Commissioning Editor for Education at Channel 4, where she commissioned educational games and apps to reach teens and older children, including the BAFTA winners Bow Street Runner and Privates. Previously, she was VP of Digital Media for the BBC in Los Angeles. Alice currently serves on the UKIE Board and has worked in digital, games & online since 1995.

Michael John

- Electronic Arts, GLASS Lab

Michael John ("MJ") has been a senior Creative Director at Electronic Arts for over four years, coming on the heels of close to 20 years designing highly successful commercial video games. As an industry elder, MJ has been a leader in training and mentoring EA's design community, as well as leading various R&D projects. Most recently, MJ has taken on the position of General Manager of the "GLASS Lab," an unprecedented cooperative effort between the Gates Foundation, Institute of Play, MacArthur Foundation, and EA to create educational games.

Jessica Rovello

- Arkadium

Jessica Rovello is the president and co-founder of Arkadium, a gaming powerhouse for online and social game solution development. Under her stewardship, Arkadium has become a multi-million dollar company with over 130 employees, three offices and a library of over 300 games.

As one of only a few gaming businesses based in New York City, Arkadium's client list reads like a “Who's Who” of top media companies, boasting CBS, ABC, Disney, ESPN, Lifetime, Hearst Digital, Discovery, National Geographic Channel and Microsoft to name a few.

At age 24, Jessica pioneered digital viral marketing as the director of online services for Artisan Entertainment, where she produced the website for The Blair Witch Project. Blairwitch.com has been cited as a ground breaking event in the history of film and the internet and was acknowledged as a key driver in making The Blair Witch Project the most successful independent film of all time.

Jessica is the winner of the 2009 American Business Award for Executive of the Year and the 2008 Stevie Award for Entrepreneur of Year. She writes a weekly technology blog for the Huffington Post and was recently named as one ofCrain's New York 2010 “40 Under 40.

Katherine Isbister

- New York University

Katherine Isbister has a joint appointment in Digital Media and Computer Science and Engineering at NYU's Polytechnic Institute in Brooklyn. She also maintains an affiliation with the IT University in Copenhagen's Center for Computer Games Research. Isbister directs the Social Game Lab, is an investigator in the Games for Learning Institute, and serves on the Advisory Committee for the NYU Game Center. Her research focuses on designing games that heighten social and emotional connections for players, toward innovating design theory and practice. She keeps a blog, Game Empathy, with ruminations on this challenge.

Nick Fortugno

- Parsons Design & Technology

Nick Fortugno is a designer of digital and real-world games and a founder of the game company Playmatics. Fortugno has been designer, writer, and project manager on dozens of games, serving as lead designer on the downloadable blockbuster Diner Dash, the award-winning serious game Ayiti: The Cost of Life, the CableFAX award winning Breaking Bad: The Interrogation, and the upcoming iOS games Untouchables: The Mean Streets of Chicago and Shadow Government. Nick is co-founder of the Come Out and Play street games festival since 2006, and teaches game design and interactive narrative design at Parsons The New School of Design.

Mark Surman

- Mozilla Foundation

A community activist and technology executive of 20+ years, Mark currently serves as Executive Director of Mozilla, makers of Firefox and one of the largest social enterprises in the world. At Mozilla, he is focused on using the open technology and ethos of the web to transform fields such as education, journalism and filmmaking.

Prior to Mozilla, Mark served as the Director of Telecentre.org, a $26M initiative to connect community technology centres around the world supported by Microsoft, Canada's International Development Research Centre, and the Swiss Development Cooperation. Earlier in his career, Mark worked as a consultant and social entreprenuer working on technology projects for organizations as diverse as Government of Canada, 211 Toronto, the Association for Progressive Communications and the Canadian Labour Congress. In the early 1990s, he started the web development arm of Canada's first nationwide non-profit internet provider.

Mark has raised more than $30M for projects he has led, authored two books, presented at 100+ conferences, written dozens of papers, and traveled to more than 40 countries. Mark holds a BA in the History of Community Media from the University of Toronto. He was also awarded a Shuttleworth Foundation Fellowship in 2008 to explore the application of open source thinking to the field of philanthropy.

Chelsea Howe

- TinyCo

Chelsea likes making games that make a difference. She's currently a Senior Game Designer at TinyCo and works with small independent developers like Funomena and Kimochis on the side. Previously she worked at Zynga, designing and analyzing features that touched tens of millions of people, and at SuperBetter Labs she used research on positive emotion and social connection to make those touches more powerful, evocative, and meaningful. By night Chelsea designs award-winning indie games, runs the San Francisco Global Game Jam, and teaches students at California College of the Arts about playful experiences, all without a bat signal. This year, she was one of Fast Company's 100 Most Creative People in Business and received the Microsoft WIG Rising Star award.

Zuraida Buter

- Globla Game Jam, zo-ii

Zuraida Buter (NL) is co-director of the Global Game Jam and founder of zo-ii.She organizes indie events, game jams and exhibitions in the field of play- and game development and beyond. Zuraida is initiator of the first Dutch indie game showcase festival INDIGO and develops initiatives and projects for the promotion and visibility of indie games and developers.Among her current initiatives are the Playful Arts festival and MURMUR, a gameculture inspired DIY event.She is also a lecturer at the Theatre department of the HKU for Interactive Performance Design and Games.

Blair Macintyre

- Georgia Institute of Technology

Blair MacIntyre is an Associate Professor in the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology. He directs the Augmented Environments Lab, which focuses on the design and implementation of interactive mixed-reality and augmented-reality software, games and experiences. He leads the Argon AR Web Project, which is developing web tools for AR games and experiences, and runs the AR Game Studio at Georgia. He teaches game architecture and design classes, in addition to classes on AR experience and game design. His lab recently released the AR game "Nerdherder" on iOS and Android, and is currently using the Argon AR Web technology to develop games using web technologies. He is co-founder of Aura Interactive, an AR design and consulting firm.

He has been doing research in augmented reality since 1991. He is actively involved with numerous conferences and workshops, most recently as Program Chair for ISMAR 2012 (International Symposium on Mixed and Augmented Reality) at Georgia Tech. He is the recipient of an NSF CAREER award, received a Ph.D. from Columbia University in the City of New York in 1998, and B.Math and M.Math degrees in Computer Science from the University of Waterloo in Canada in 1989 and 1991.

Drew Davidson

- Carnegie Mellon University

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of ETC-Pittsburgh, and the Acting Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.

Jamillah Knowles

- The Next Web

Jamillah is the UK Editor for The Next Web. She's based in London and you can hear her on BBC Radio 5Live's Outriders.

Rasmus Lerdorf

(PHP creator) - Etsy

Rasmus Lerdorf is known for having gotten the PHP project off the ground in 1995 and has contributed to a number of other open source projects over the years. He was an infrastructure architect at Yahoo! for more than 7 years and joined Etsy in 2012. He was born in Greenland, grew up in Denmark and Canada and has a Systems Design engineering degree from the University of Waterloo. You can follow @rasmus on Twitter.

Lisa Brewster

- Mozilla

Lisa Brewster is the App Review Manager for the Firefox Marketplace, and was named one of LAPTOP Magazine¹s most influential women in mobile tech. Her favorite games are Dragon Warrior, Diablo, and Glitch, and she longs for more games with a rich universe and backstory yet don't require a huge time investment. Protip: She was a huge fan of the Game Genie, which isn't cheating if you discover the code yourself.

Tom Kenyon

- Nesta

Tom is programme director of the education in a digital environment programme which is exploring ways that the proliferation of digital technologies can transform education.

Tom joined Nesta in April 2012. Before joining Nesta he worked as a digital executive producer for broadcasters and production companies specialising in the development of innovative products for children and young people.

As head of digital for Jamie Oliver's production company, Fresh One, Tom led a major partnership between Channel 4, Google and others to create an online educational resource building on the values of Jamie's Dream School.

Tom also worked for the BBC where he led digital development teams at CBBC and CBeebies to create online games and learning products for brands such as Tracy Beaker, Live and Deadly and Blue Peter. He also worked for ITV.com where he executive produced the interactive drama Primeval Evolved which won an international EMMY award for Digital Fiction.

Greg Trefry

- NYU Game Studio

Greg Trefry has wide array of experience designing games—everything from web-based MMOs to hit casual games to alternate reality games. He co-founded the game design studio Gigantic Mechanic to explore the bounds of game design through mobile games that interact with the real-world. He serves as director of the Come Out & Play Festival, a festival of street games in New York City. Greg teaches at New York University and recently wrote the book, Casual Game Design: Designing Play for the Gamer in All of Us.

Lisa Long

- Six to Start

Lisa Long is a non-exec director at Six to Start, makers of Zombies,Run!, and the Head of Operations & Product Management at Soniqplay, an audio platform company. She serves as a mentor for Seedcamp and UCL, and has coached three winning teams in the Cartier Women's Initiative. When not working on startups, she plays capoeira, designs community games, and helps out at the odd Mozilla event. She has an MBA from INSEAD and an engineering degree from Cornell University.

Mark Baker

- Mind Candy

Mark is the Technology Lead of Tools at Mind Candy. He has developed video games since 1998 and has worked for many games companies such as Black Rock Studios, Electronic Arts and SCEE in a variety of roles, often concentrating on tools and infrastructure. He has contributed to multiple critically-acclaimed games on different console systems. He has written a regular column on programming issues for Develop Magazine, and spoken at industry conferences such as GDC and Develop.

Martin Best

- Mozilla

Martin has recently joined the Mozilla mission to keep the web open. He is focusing on how Firefox can support video game development. Martin's past achievements include an Emmy winning ARG, helping setup one of the world's pioneering social games in Canada, a bestselling casual game, and a browser based 3D MMORPG developed from the ground up.

HIVE Network

Mozilla Hive NYC is a network of organizations working together to develop opportunities for youth to explore their interests, develop new skills, and follow their passions through the educational and creative application of digital media, technology and webmaking.

Nomination Panelists

The nomination panelists who played (at length!) all of this year’s submissions to decide the notable entries are Mozillians James Socol, Doug Belshaw, Michelle Thorne, Robert Richter, Leah Gilliam, Radhika Mehta Tandon, Emily Goligoski, Ben Moskowitz and Hive Member Sarah Schoemann.